[XComGame.X2LootTableManager]
;disable - строки при убийстве врага из РХБЗ войск (удаление из мода)
-LootTables=( TableName = "AdvBioTrooperM1_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="GasGrenadeBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
-LootTables=( TableName = "AdvBioTrooperM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AcidGrenadeBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
-LootTables=( TableName = "AdvBioTrooperM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AcidGrenadeMk2Bonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
-LootTables=( TableName = "AdvBioCaptainM1_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="GasGrenadeBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AdventDatapadBonus",RollGroup=3), Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=4))
-LootTables=( TableName = "AdvBioCaptainM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AcidGrenadeBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AdventDatapadBonus",RollGroup=3), Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=4))
-LootTables=( TableName = "AdvBioCaptainM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AcidGrenadeMk2Bonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AdventDatapadBonus",RollGroup=3), Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=4))
-LootTables=( TableName = "AdvBioAssaultTrooperM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioAssaultTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="VestBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
-LootTables=( TableName = "AdvBioAssaultTrooperM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioAssaultTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="VestBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
-LootTables=( TableName = "AdvBioRocketTrooperM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioRocketTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="VestBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
-LootTables=( TableName = "AdvBioRocketTrooperM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioRocketTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="VestBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
;Enable
+LootTables=( TableName = "AdvBioTrooperM1_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=2))
+LootTables=( TableName = "AdvBioTrooperM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=2))
+LootTables=( TableName = "AdvBioTrooperM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=2))
;enabled - строки при убийстве врага из мода РХБЗ войск (добавление в мод), убрал вероятность выпадения с трупов гранат и жилетов
+LootTables=( TableName = "AdvBioCaptainM1_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AdventDatapadBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
+LootTables=( TableName = "AdvBioCaptainM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AdventDatapadBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
+LootTables=( TableName = "AdvBioCaptainM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="AdventDatapadBonus",RollGroup=2), Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=3))
+LootTables=( TableName = "AdvBioAssaultTrooperM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioAssaultTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=2))
+LootTables=( TableName = "AdvBioAssaultTrooperM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioAssaultTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=2))
+LootTables=( TableName = "AdvBioRocketTrooperM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioRocketTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=2))
+LootTables=( TableName = "AdvBioRocketTrooperM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdvBioRocketTrooper",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AlienAlloy",RollGroup=2))
;Drops and Blackmarket
;disable LW2 - строки выпадения лута из LW2perks
-LootTables = ( TableName = "PCSDropsBasic", \\
Loots[0]=(Chance=8, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSSpeed", RollGroup=1), \\
Loots[1]=(Chance=10, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSConditioning", RollGroup=1), \\
Loots[2]=(Chance=10, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSFocus", RollGroup=1), \\
Loots[3]=(Chance=8, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSPerception", RollGroup=1), \\
Loots[4]=(Chance=10, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSAgility", RollGroup=1), \\
Loots[5]=(Chance=10, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="DepthPerceptionPCS", RollGroup=1), \\
Loots[6]=(Chance=10, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="HyperReactivePupilsPCS", RollGroup=1), \\
Loots[7]=(Chance=10, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CombatAwarenessPCS", RollGroup=1), \\
Loots[8]=(Chance=10, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EmergencyLifeSupportPCS", RollGroup=1), \\
Loots[9]=(Chance=7,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSPsi", RollGroup=1), \\
Loots[10]=(Chance=7,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSHacking", RollGroup=1) \\
)
-LootTables = ( TableName = "PCSDropsRare", \\
Loots[0]=(Chance=8, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed", RollGroup=1), \\
Loots[1]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning", RollGroup=1), \\
Loots[2]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus", RollGroup=1), \\
Loots[3]=(Chance=8, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception", RollGroup=1), \\
Loots[5]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="BodyShieldPCS", RollGroup=1), \\
Loots[6]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="IronSkinPCS", RollGroup=1), \\
Loots[7]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="SmartMacrophagesPCS", RollGroup=1), \\
Loots[4]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility", RollGroup=1), \\
Loots[8]=(Chance=9, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSPsi", RollGroup=1), \\
Loots[9]=(Chance=9,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSHacking", RollGroup=1) \\
)
-LootTables = ( TableName = "PCSDropsEpic", \\
Loots[0]=(Chance=9, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed", RollGroup=1), \\
Loots[1]=(Chance=12,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning", RollGroup=1), \\
Loots[2]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus", RollGroup=1), \\
Loots[3]=(Chance=9, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception", RollGroup=1), \\
Loots[4]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility", RollGroup=1), \\
Loots[5]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CombatRushPCS", RollGroup=1), \\
Loots[6]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="ImpactFieldsPCS", RollGroup=1), \\
Loots[7]=(Chance=6, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="DamageControlPCS", RollGroup=1), \\
Loots[8]=(Chance=9, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSPsi", RollGroup=1), \\
Loots[9]=(Chance=11,ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSHacking", RollGroup=1) \\
)
-LootTables = ( TableName = "BlackMarketPCS_01",Loots[0]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed",RollGroup=1),Loots[1]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning",RollGroup=1), Loots[2]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus",RollGroup=2), Loots[3]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception",RollGroup=3), Loots[4]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility",RollGroup=2), Loots[5]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="HyperReactivePupilsPCS",RollGroup=2), Loots[6]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EmergencyLifeSupportPCS",RollGroup=2), Loots[7]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="DepthPerceptionPCS",RollGroup=2), Loots[8]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="SmartMacrophagesPCS",RollGroup=2), Loots[9]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="CombatAwarenessPCS",RollGroup=2) )
-LootTables = ( TableName = "BlackMarketPCS_02",Loots[0]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed",RollGroup=1),Loots[1]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed",RollGroup=1), Loots[2]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning",RollGroup=1), Loots[3]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning",RollGroup=1), Loots[4]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus",RollGroup=2), Loots[5]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus",RollGroup=2), Loots[6]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception",RollGroup=3), Loots[7]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception",RollGroup=3), Loots[8]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility",RollGroup=2), Loots[9]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility",RollGroup=2) )
-LootTables = ( TableName = "BlackMarketPCS_03",Loots[0]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed",RollGroup=1),Loots[1]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning",RollGroup=1), Loots[2]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus",RollGroup=2), Loots[3]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception",RollGroup=3), Loots[4]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility",RollGroup=2), Loots[5]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="CombatRushPCS",RollGroup=2), Loots[6]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="IronSkinPCS",RollGroup=2), Loots[7]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="BodyShieldPCS",RollGroup=2), Loots[8]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="ImpactFieldsPCS",RollGroup=2), Loots[9]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="DamageControlPCS",RollGroup=2) )
;disabled PsiCutContent
-LootTables = ( TableName = "PCSDropsBasic",Loots[0]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CommonPCSSpeed",RollGroup=1),Loots[1]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CommonPCSConditioning",RollGroup=1),Loots[2]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CommonPCSFocus",RollGroup=1),Loots[3]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CommonPCSPerception",RollGroup=1),Loots[4]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CommonPCSAgility",RollGroup=1),Loots[5]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CommonPCSPsi",RollGroup=1) )
-LootTables = ( TableName = "PCSDropsRare",Loots[0]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed",RollGroup=1),Loots[1]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning",RollGroup=1),Loots[2]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus",RollGroup=1),Loots[3]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception",RollGroup=1),Loots[4]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility",RollGroup=1),Loots[5]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="RarePCSPsi",RollGroup=1) )
-LootTables = ( TableName = "PCSDropsEpic",Loots[0]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed",RollGroup=1),Loots[1]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning",RollGroup=1),Loots[2]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus",RollGroup=1),Loots[3]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception",RollGroup=1),Loots[4]=(Chance=21,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility",RollGroup=1),Loots[5]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="EpicPCSPsi",RollGroup=1) )
-LootTables = ( TableName = "BlackMarketPCS_01",Loots[0]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed",RollGroup=1),Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning",RollGroup=1),Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus",RollGroup=2),Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception",RollGroup=3),Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility",RollGroup=2),Loots[5]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSPsi",RollGroup=3) )
-LootTables = ( TableName = "BlackMarketPCS_02",Loots[0]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed",RollGroup=1),Loots[1]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed",RollGroup=1),Loots[2]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning",RollGroup=1),Loots[3]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning",RollGroup=1),Loots[4]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus",RollGroup=2),Loots[5]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus",RollGroup=2),Loots[6]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception",RollGroup=3),Loots[7]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception",RollGroup=3),Loots[8]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility",RollGroup=2),Loots[9]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility",RollGroup=2),Loots[10]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSPsi",RollGroup=3),Loots[11]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSPsi",RollGroup=3) )
-LootTables = ( TableName = "BlackMarketPCS_03",Loots[0]=(Chance=40,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed",RollGroup=1),Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning",RollGroup=1),Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus",RollGroup=2),Loots[3]=(Chance=30,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception",RollGroup=3),Loots[4]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility",RollGroup=2),Loots[5]=(Chance=30,MinCount=1,MaxCount=1,TemplateName="EpicPCSPsi",RollGroup=3) )
;enabled - строки выпадения лута как в ванильном XCOM2, только добавил пбм на взлом и на пси силу
+LootTables = ( TableName = "PCSDropsBasic", \\
Loots[0]=(Chance=15, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSSpeed", RollGroup=1), \\
Loots[1]=(Chance=15, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSConditioning", RollGroup=1), \\
Loots[2]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSFocus", RollGroup=1), \\
Loots[3]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSPerception", RollGroup=1), \\
Loots[4]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSAgility", RollGroup=1), \\
Loots[5]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSPsi", RollGroup=1), \\
Loots[6]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="CommonPCSHacking", RollGroup=1) \\
)
+LootTables = ( TableName = "PCSDropsRare", \\
Loots[0]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed", RollGroup=1), \\
Loots[1]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning", RollGroup=1), \\
Loots[2]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus", RollGroup=1), \\
Loots[3]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception", RollGroup=1), \\
Loots[4]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility", RollGroup=1), \\
Loots[5]=(Chance=15, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSPsi", RollGroup=1), \\
Loots[6]=(Chance=15, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="RarePCSHacking", RollGroup=1) \\
)
+LootTables = ( TableName = "PCSDropsEpic", \\
Loots[0]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed", RollGroup=1), \\
Loots[1]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning", RollGroup=1), \\
Loots[2]=(Chance=15, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus", RollGroup=1), \\
Loots[3]=(Chance=15, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception", RollGroup=1), \\
Loots[4]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility", RollGroup=1), \\
Loots[5]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSPsi", RollGroup=1), \\
Loots[6]=(Chance=14, ChanceModPerExistingItem=0.95,MinCount=1,MaxCount=1,TemplateName="EpicPCSHacking", RollGroup=1) \\
)
+LootTables = ( TableName = "BlackMarketPCS_01",Loots[0]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed",RollGroup=1),Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning",RollGroup=1),Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus",RollGroup=2),Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception",RollGroup=3),Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility",RollGroup=2),Loots[5]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSPsi",RollGroup=3),Loots[6]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="RarePCSHacking",RollGroup=3))
+LootTables = ( TableName = "BlackMarketPCS_02",Loots[0]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSSpeed",RollGroup=1),Loots[1]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed",RollGroup=1),Loots[2]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSConditioning",RollGroup=1),Loots[3]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning",RollGroup=1),Loots[4]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSFocus",RollGroup=2),Loots[5]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus",RollGroup=2),Loots[6]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSPerception",RollGroup=3),Loots[7]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception",RollGroup=3),Loots[8]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSAgility",RollGroup=2),Loots[9]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility",RollGroup=2),Loots[10]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSPsi",RollGroup=3),Loots[11]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSPsi",RollGroup=3),Loots[12]= (Chance=15,MinCount=1,MaxCount=1,TemplateName="RarePCSHacking",RollGroup=3),Loots[13]= (Chance=15,MinCount=1,MaxCount=1,TemplateName="EpicPCSHacking",RollGroup=3))
+LootTables = ( TableName = "BlackMarketPCS_03",Loots[0]=(Chance=40,MinCount=1,MaxCount=1,TemplateName="EpicPCSSpeed",RollGroup=1),Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="EpicPCSConditioning",RollGroup=1),Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="EpicPCSFocus",RollGroup=2),Loots[3]=(Chance=30,MinCount=1,MaxCount=1,TemplateName="EpicPCSPerception",RollGroup=3),Loots[4]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="EpicPCSAgility",RollGroup=2),Loots[5]=(Chance=30,MinCount=1,MaxCount=1,TemplateName="EpicPCSPsi",RollGroup=3),Loots[6]=(Chance=30,MinCount=1,MaxCount=1,TemplateName="EpicPCSHacking",RollGroup=3))