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Update 1.0.18 - The Stellar Prisoner
This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...
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- Added Neutron Star special node
- Added 2 new unique planets, Veil & Teonha
- Added hero Koros Apogee
- Added hero Tiaych Zhilleaq
- Added the quest Invisible Chains (look for the neutron star!)
- Added a unique Anomaly on Auriga & Bilgeli (2 total)
- Reduced Auriga base science as it is now given by Husk of Knowledge anomaly
- Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times
- Fixed custom faction feedback on planet FIDSI tooltips
- Fixed Unfallen home system not having a bonus of 1000 System Manpower
- Fixed cooldown timer for changing battle tactics set not being affected by game speed
- Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq
- Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)
- Sophons Free Move now gives +2 Vision Range instead of +1.5
- Sophons Free Move now gives +2 Movement Points instead of +4
- Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)
- Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)
- Fixed some political traits not affecting politics properly/being wrongly feedbacked
- Merchants (Industrialist events support Pacifist political opinion)
- Monumentalists (Industrial events support Religious political opinion)
- Aggressive (Industrial events support Militaristic political opinion)
- Investors (Pacifist events support Industrialist political opinion)
- Conservationists (Pacifist events support Ecologist political opinion)
- Automatists (Scientists events support Industrialist political opinion)
- Sociologists (Scientists events support Pacifists political opinion)
- Biologists (Scientists events support Ecologists political opinion)
- Dutiful (Religious events support Industrialists political opinion)
- Virtuous (Religious events support Pacifists political opinion)
- Skeptics (Religious events support Scientists political opinion)
- Fanatical (Religious events support Militarists political opinion)
- Sanctuarists (Religious events support Ecologists political opinion)
- Pragmatic (Militarists events support Scientists political opinion)
- Preservationists (Militarists events support Ecologists political opinion)
- Harvesters (Ecological events support Industrialists political opinion)
- Druids (Ecologists events support Religious political opinion)
- Territorial (Ecologists events support Militarists political opinion)
- Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction
- Horatio Carrier now has 13200 HP instead of 5500 HP
- War exhaustion trend computation will now depend on game speed
- Added Distributed Energy and Gamma Analysis tooltips
- Lumeris refund for outposts is now equal to the Dust spent to colonize
- Updated Gas FIDSI to differentiate the planets
- Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)
- Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects
- Fixed an issue of Influence provided by Outposts
- “First contact” action with Minor Factions is now free
- The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony
- Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text
- Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.
- The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound
- The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound
- Relationship trend of Minor Faction now depends on game speed
- Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions
- Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs
- Improved influence computation
- Ships designs are not automatically preloaded at the beginning of the game anymore
- Optimize end turn resource collection pass
- Optimized fleet & political events
- Better filtering of onscreen rendering
- Optimized hero assignation and fleet modification
- Reworked retrofit process to reduce CPU consumption and memory allocations
- Fixed the intro cinematic for custom factions
- When the end turn is computing, it is no longer possible to send orders
- Prevented Election actions from all being disabled
- Empire met notification only appears when both empires know each other
- Alliance Victory now properly awards victory to all the members of an alliance
- In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins
- The "Reset" button did not properly reset the Diplomatic Demand Screen
- The minor population effects are now displayed in their tooltips inside the custom faction
- Fixed Trade company HQ/subsidiary being queueable at the same time on the same system
- Fixed Ground battle notification auto popup setting not working
- Fixed Influence feedback being too large on outposts and Unfallen systems
- Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet
- Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen
- Fixed the dragged population icon for custom populations
- Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait
- Greyed out the ship design slots that are incompatible with the selected module category in ship design screen
- Users can’t join or be invited in multiplayer sessions without the latest game version installed
- User no longer remain stuck on "Ending Turn" after the election in turn 120
- Fixed the creation and edition of Ship designs with the Unfallen medium hulls
- Disabled Multiplayer (Join Game) features if Steam is not running
- Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates.
- The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems
- The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets
- Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system
- Fixed the tooltip on “Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized
- Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode
- Changed wording in planet tooltips to avoid confusion regarding base output modifiers
- Fixed text in the "Population Boost Ended" notification when using custom factions
- Fixed the background of in-game screen with "-novideo" command in Steam set launch options
- Fixed issue with moon exploration & anomaly improvement GUI
- Fixed a few tutorial highlights
- Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen
- Fixed hero recruitment notification having issues with custom textures.
- Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen
- Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these
- Changed the "K" into "M" when reaching millions units for resources
- Fixed the technologies remaining turns count in the technology queue
- The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar
- The AI should ask for alliances out of perceived necessity less often
- The AI should evaluate truce better when other player is winning the war
- Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn
- Fixed an issue in battle situations computing resulting in a crash
- Fixed an issue with Ark handling that was generating an error message
- Fixed an issue where the AI was stopping colonizing systems at some point
- The AI dll now loads correctly when the game is installed in a path that contains accented characters
- Fixed an issue where a mood message was sent multiple times during truce
- The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes
- Fixed an issue where AI only took in account war end when a force truce was declared
- Fixed an issue where ship designs were not synchronized correctly
- Fixed an issue where AI would ask for help even if it was not at war
- Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan
- Fixed an error generated when starting the Beginner Tutorial
- The desync report message box is now only displayed once
- Fixed a desync related to fleet actions
- Fixed a desync related to population migration and political events
- Fixed a desync related to "The Good Life" exploration quest
- Fixed a desync related to manpower
- In the modding screen, added filters for mod location (Local or Workshop)
- Fixed the scroll wheel functionality in the mod selection menu
- Added a warning when the player enables a mod
- Added display of error messages and feedbacks in Modding Screen
- Fixed modding screen auto-selection and interaction issues
- Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens)
- Added GUI modding (image replacement)
- Fixed ship reskins not being shown in ship design editor
We hope you like it!