Наш замечательный форум обновился до версии XenForo 2.2! И теперь в нём стало ещё больше полезных и интересных возможностей! Задавайте вопросы про новые функции и сами пробуйте их найти!
1. Озвучка я бы сказал "базовая" похвально что они решили озвучить на языке оригинала там где это надо, но походу бюджет не позволял нанять про актеров. Поэтому имхо такие "косяки" есть и на других языках. Но это мелочь. Все-таки надо понимать какой разработчик и какие у него финансы.
2. Ну...местами УИ труден, но у меня за плечами не одна сотня часов игры в Икскомы, стратегии от Парадокс и т.д...и поэтому для меня это не было серьезной проблемой. Разве что местами можно улучшить функционал юзабилити.
4. Центр анализа на случай если тебе лень/трудно/свой вариант самому изучать документы и искать ниточки. Это как бы опциональная тема. Если ты сам все ниточки находишь тебе не нужно туда агентов засылать. Сообщения о новых данных приходят когда ты их находишь, в конце задания например или допроса агента.
5. Ну хз...обычные экшен бары в бою.
7. Покупать/крафтить снарягу можно тока если нашел контракт/чертеж на шмотку.
8. В смысле какой смысл? А как ещё выбирать цель для выстрела?)) Да, всегда попадаешь. Разве это плохо? Тут надо высчитывать урон и отталкиваться от этих вариантов. В этом плане ты можешь намного более тактически эффективно рассчитать свои ходы.
 
Visc
лучше уж тогда озвучку английскую бы оставили.
 
Visc, то есть получается аналитический отдел вообще нафиг не нужен? Ниточки то я сам соберу.
P.S.
Игра хоть и глючная на данный момент, купил бы не задумываясь, чтобы поддержать разработчика (надеюсь патчами доведут до ума), если бы не проблемы с финансами.
 
Visc, то есть получается аналитический отдел вообще нафиг не нужен? Ниточки то я сам соберу.

Да, это просто как создание атмосферы или если тебе самому лень или не хочешь никуда спешить.
 
Phantom Doctrine Patch 1.0.6 Released!

Phantom Doctrine PC Patch 1.0.6
This patch contains requested improvements and fixes. As always, thank you for your support and all the feedback. Rest assured that further updates are in the works and we're always interested in hearing from you!

Improvements:
  • Dispose of body/pick up agent cutscenes are now skippable (yay!)
  • The Interconnected ability now only works after a successful tactical recon of the mission area
  • Volume of cinematic cutscenes played during missions adjusted
  • Improved enemy agent behavior while in vigilant mode
  • Removed an exploit resetting agent Heat with a tech unlock
  • Improved tooltips for armor, weapons and items when comparing them
Bugfixes:
  • Removed an issue with endless slow-mo for overwatch triggered for enemies in cover
  • Skipping a turn with the evac panel open will not block the UI
  • Removed a potential block caused by an enemy vigilant Agent trying to turn laser sensors on again
  • A patrolling Agent will no longer fall off the map while jumping down
  • Tracked down an eliminated a pesky rare bug which could block the game when choosing an enemy and an ability in the tutorial
  • A rare technical issue when opening a new secret file is now dead and buried
  • After rescuing an operative being interrogated in an Enemy Cell location, Danger gain will be correctly reduced
  • An Operative working on a Hideout assignment can't be hospitalized because of a Side Story Event at the same time
  • Agents in support cutscenes are now dressed in correct clothes
  • Opening a door will no longer cause a nearby civilian to move
  • Corrected a tooltip repetition for single shot stats of SMGs and rifles
  • The system cursor should no longer appear and supersede the in-game cursor
  • A disguised Operative carrying a body will now correctly upset civilians on sight
  • Removed an exploit from a KGB story mission, allowing to load a game and revert to infiltration mode
  • Corrected World Map text in the Italian localization
  • Improved gunshot sounds passing through grids with cars
  • Smashing of already broken glass will no longer be attempted
  • A variety of small fixes
 
гугл транслейт не справился с переводом :sad:
 
гугл транслейт не справился с переводом :sad:
А мне все понятно вроде бы. Купил я ее, надеюсь на моддинг, ребята Поляки и так неплохой продукт сделали. Жаль продажи наверно плохие, в стиме вижу от 300 до 500+- играющих
 
LukWiktor77

Все ещё попадаются некоторые баги и все ждут когда их исправят :yes:.
 
Я немного поиграл и остановился на миссии. После этого в игру не заходил.
 
Вышел патч 1.0.7

Greetings, Agents!

We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.

Improvements:
- On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
- Crafted Support Powers can now be sold
- In the selection window for crafted items, there's now a count of such items already owned
- The character panel now shows duration of effects granted by reactive abilities
- Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
- Overwatch range is now adjusted to a weapon's maximum range (yay!)
- Improved visual line of sight for attacks against targets on higher floors
- Improved pistol animations for characters in half cover
- Improved the list order of available tech unlocks in the Workshop
- Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
- Improvements to the details of body type and face on the character creation & customization screen
- Increased level of detail for the operatives' clothes on high quality setting
- Reduced damage dealt by sniper rifles with tranquilizer darts
- Added audio feedback when attempting to use an unavailable navigation button in strategic screens

Bugfixes:
- Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
- Secret Files generated in late stages of the campaigns should now have all their names working as intended
- The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
- UI will no longer rebel when a location window and a crafting completed window are open at the same time
- Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
- Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
- A Dispose of Body use which would result in combat no longer blocks the game
- Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
- Keyboard shortcuts can no longer resume the game while in the Save/Load screen
- Civilians at the top of the stairs will appropriately run away from armed persons
- The UI will no longer freeze when a location window and an event window pop up at the same time
- Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
- No more crashes while selling weapons to vendors. Capitalism.
- Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
- Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
- Improved scaling for cinematics on ultrawide monitors
- A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
- KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
- Agent training is now interrupted in the case of a Raid
- Tutorial pop-ups will no longer appear at the same time as Side-story Events
- The Tactical Plunder achievement now only counts Secret Containers
- Exiting the Moving Hideout screen can no longer be done with a hotkey
- Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
- The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
- NPCs will correctly return to their patrol after investigating a Decoy
- Overwatch won't trigger through closed door
- Eliminated inconsistencies in discoverable aliases between different language versions
- The controller prompt for locking the door no longer appears right next to an agent on overwatch
- Objective text in Chapter 3. fixed
- Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
- Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
- Women's Hippie Glasses color-corrected (yay!)
- Ambient sounds range on large maps has been increased
- The annoying MKUltra sound was told to be more on the down low
- Audio volume settings now affect the Multiplayer Lobby as intended
- Superfluous animations after moves beginning in half cover removed
- Fixed rare cases text errors in the Spanish localization's Secret Files

Previous patch notes are available in the first post of this thread.

If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
 
- Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events

Даладна? 2 месяца спустя они это таки исправили? Мдя...
 
  • Мне нравится
Reactions: Gonanda
Вышел патч и бесплатное DLC
Patch 1.0.8 | Scare Tactics DLC | Dev Livestream
29 ОКТЯБРЯ - CFG_HITCH
f0f1cd44ae277e8bd625d8a20d655088a6cb3bdb.png

Greetings, Agents!
Patch 1.0.8 & Scare Tactics DLC go live

We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.

Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
  • New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear
  • For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out!
Dev Livestream
Furthermore, we are delighted to invite you to our Hideout for a Dev Livestream today at 18:00 CEST. Flamingo and obj_dude will be playing Phantom Doctrine, answering your questions and having fun with you. There is also a chance that we'll convince them to use some of the props we slipped into the streaming room...
steammocking
Hope to see you there!

The stream will be available on Phantom Doctrine's Steam Page:

Or on Good Shepherd Entertainment's Twitch channel:
https://www.twitch.tv/goodshepherdentertainment

Improvements:
  • A pack of new character customization options has been added: headgear, clothes and accessories
  • Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
  • The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
  • Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
  • Exiting from an active multiplayer game requires confirmation
  • Selected multiplayer maps are now visualized in the lobby
  • Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
  • Items obtainable early in the campaign are now more readily available in late game
  • The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
  • The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
  • The list of aliases used in Secret Files has been significantly expanded
  • Technologies unlocked by campaign progress now have a ‘New’ marker visible
  • Formatting of descriptions for Technologies in the Workshop has been improved
  • The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
  • Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
  • Navigational buttons in the multiplayer session setup screen have been improved
  • The ambient sound in hideout facilities has been adjusted
  • Health bar in action camera view has been repositioned
  • Placement of targets behind high cover during incoming fire has been improved
  • Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
  • Improved wind sway animations for potted plants
  • Improved movement and idle animations for female Operatives
  • Idle animations improved for civilians standing by tables
  • Use animation for Heartbeat Sensor
  • Miscellaneous animation and model improvements for the character customization process
  • Multiple minor localization tweaks and fixes
Bugfixes:
  • Eliminated a potential blocker in chapter 6. of the campaign
  • Solving two secret files at once no longer causes any issues
  • Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
  • Miscelanneous fixes and stability improvement
  • Vancouver’s icon will no longer be obscured by UI text
  • Infirmary can now correctly be fully upgraded
  • Buttons now display correct states on side story pop-ups in the world map
  • Deployment zones can no longer be switched using the pause keyboard shortcut
  • A character’s make-up will now be correctly visible on all screens
  • The game can no longer be saved in the deployment phase
  • Controller inputs will no longer be registered on game loading screens
  • Improved descriptions for “Respiratory” and “Sensory” Operative stats
  • Improved and clarified descriptions for tooltips on the Loading Screen
  • The number of secrets to be found will now correctly decrease when an enemy
  • Miscellaneous improvements to tooltips, labels and descriptions
  • Clothes will now fit agents of all body types correctly
  • Agent portraits repositioned in the location window to correct a minor issue in English and French versions
  • Miscellaneous improvements and fixes for graphics and displays
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server[discord.gg] is always the best place to visit.

Have a spooky Halloween!
ffb706684a3ada9ad606716986635911f58f4ae4.png
 
Чет я не уверен, что эти хеллоуинские кастомайзы как-то в тему...
 
  • Полностью согласен!
Reactions: aleksandr777
Правила Форумов обязательны к прочтению! Используйте полезные закладки. ВСЕ изображения и файлы загружаются только на наш сервер! Для этого необходимо использовать кнопку "Прикрепить файлы" или просто перетащить необходимые файлы/изображения с вашего компьютера в окно редактора.