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Кто играл/разбирался с модами?
Xenonauts: Community Edition
и
X - Division
Список нововведений впечатляет:
Xenonauts: Community Edition
и
X - Division
Список нововведений впечатляет:
- 64 New Xenonauts weapons with many purposes.. including Armour Penetrating Ballistics, Focused Blue lasers, wave weapons, gauss weapons, multi rocket launchers, chemical weapons, different flamethrowers, heavy hand guns, cannons, heavy chain guns, reaction smg-snipers and more unique ones..
- Weapon Tiers are not ballistic-laser-plasma-mags anymore. Tiers are now "Basic-Advanced-High-Ultimate". Still laser-plasma-mags are the main weapon branchs for the tiers. Weapon researchs are mostly linked now, you cant jump to next one before you get earlier one. Every tier got "2" main weapon branch as one is heavily armour destroying and 2. one is about armour penetrating (high mitiration). Other weapons at tier are not a branch but mostly updated ones earlier tier version.. Nearly all new researchs give you a new weapon or more..
- 10 New Grenades chemical grenade branch, more powerful smoke-flash-emp-suppression grenades with time..
- 4 New heavy explosives with powerful ufo wall-door destroying abilities with very highly alien destroying potansiel..
- 7 New Rocket for launchers to save the day..
- 3 New Shields to save your soldiers from much more deadly alien fire, 1 updated button to kick a poor alien..
- 2 New Vehicle, one for scout and one for scimitar. Defender and Savior.. much more durable, heavy armored and can use more powerful weapons.
- 7 New Vehicle Weapon. Cannon Shells added to game with 7 different type. Default vehicle weapons changed to burst type.
- 4 New armours. Fox, Direwolf, Warder and Ripper. They all have special purposes, different sprites and pictures. (thx to Kabill)
- 30 New Alien weapons with all damage types not only energy plasmas. Heavy ballistics to deadly chemicals, long range energy cannons to stun weapons.. different purpose grenades too..
- All alien races got weak and strong points and this will effect your GC victories big time. A Ground combat can be a piece of cake or hell depends on what weapons you have.. Some aliens will have many resisted to some damage types and vulnerable to others. If you cant handle a situation, don't hesitate to use heavy explosives.. heavy explosives don't care any resistance..
- About 150 New researches,manufacture and ufopedia entries with their own art.. not good writing because my English is not good as i said.
- New 3 more resource to make new items.. hard to create, fast to use.. careful when u use alenium, alien allows...
- New 3 heavy bomber plane added as heavy torpedo carriers. Now only these planes carry torpedoes. Vanilla planes updated for this reason.
- New 2 light torpedo carrier. Cheap, easy to make but fragile and low manuever abilities.. just to give time until you get bigger ones.
- New 1 Interceptor for end game..
- New AWASC plane. To check the skies at early game.
- New 2 missile and 2 torpedo added. Singularity torpedo is now a heavy torpedo and we got new super weapon.
- New 4 cannon for airplanes. Long range, hard hitting, low angle..
- New 2 Ufo; Dreadnought and Assaultlander from "Furies, Terror, and Dreadnoughts Oh My" is in the game.
- New 8 Xenomorph as ultimate melee enemies from XNT with their sneaky AI and better stats. No eggs!
- New 2 Reaper, hard to kill but cant zombify.
- Fire in Hole! is now in X-Division! but without charges.. use high explosives!
- A new micromanagement system for aircrafts and their weapons. Now you will get nearly all parts of ufo after disassemble and u will use them to manufacture your aircrafts and weapons.
- Endgame needs Dreadnought core.. i want to see your planes falling from the skies!!!
- The game is more slower to give you time for researches. All researches are 2/3 time needed, some more are automatic. But you will need still many laborers..
- New effects, bullets, explosions, gases including static fields to feel your and aliens weapons. Unique sounds will be added soon.
- Updated game arts.. X everywhere!!! feel your division!!
- Weapon Tiers are not ballistic-laser-plasma-mags anymore. Tiers are now "Basic-Advanced-High-Ultimate". Still laser-plasma-mags are the main weapon branchs for the tiers. Weapon researchs are mostly linked now, you cant jump to next one before you get earlier one. Every tier got "2" main weapon branch as one is heavily armour destroying and 2. one is about armour penetrating (high mitiration). Other weapons at tier are not a branch but mostly updated ones earlier tier version.. Nearly all new researchs give you a new weapon or more..
- 10 New Grenades chemical grenade branch, more powerful smoke-flash-emp-suppression grenades with time..
- 4 New heavy explosives with powerful ufo wall-door destroying abilities with very highly alien destroying potansiel..
- 7 New Rocket for launchers to save the day..
- 3 New Shields to save your soldiers from much more deadly alien fire, 1 updated button to kick a poor alien..
- 2 New Vehicle, one for scout and one for scimitar. Defender and Savior.. much more durable, heavy armored and can use more powerful weapons.
- 7 New Vehicle Weapon. Cannon Shells added to game with 7 different type. Default vehicle weapons changed to burst type.
- 4 New armours. Fox, Direwolf, Warder and Ripper. They all have special purposes, different sprites and pictures. (thx to Kabill)
- 30 New Alien weapons with all damage types not only energy plasmas. Heavy ballistics to deadly chemicals, long range energy cannons to stun weapons.. different purpose grenades too..
- All alien races got weak and strong points and this will effect your GC victories big time. A Ground combat can be a piece of cake or hell depends on what weapons you have.. Some aliens will have many resisted to some damage types and vulnerable to others. If you cant handle a situation, don't hesitate to use heavy explosives.. heavy explosives don't care any resistance..
- About 150 New researches,manufacture and ufopedia entries with their own art.. not good writing because my English is not good as i said.
- New 3 more resource to make new items.. hard to create, fast to use.. careful when u use alenium, alien allows...
- New 3 heavy bomber plane added as heavy torpedo carriers. Now only these planes carry torpedoes. Vanilla planes updated for this reason.
- New 2 light torpedo carrier. Cheap, easy to make but fragile and low manuever abilities.. just to give time until you get bigger ones.
- New 1 Interceptor for end game..
- New AWASC plane. To check the skies at early game.
- New 2 missile and 2 torpedo added. Singularity torpedo is now a heavy torpedo and we got new super weapon.
- New 4 cannon for airplanes. Long range, hard hitting, low angle..
- New 2 Ufo; Dreadnought and Assaultlander from "Furies, Terror, and Dreadnoughts Oh My" is in the game.
- New 8 Xenomorph as ultimate melee enemies from XNT with their sneaky AI and better stats. No eggs!
- New 2 Reaper, hard to kill but cant zombify.
- Fire in Hole! is now in X-Division! but without charges.. use high explosives!
- A new micromanagement system for aircrafts and their weapons. Now you will get nearly all parts of ufo after disassemble and u will use them to manufacture your aircrafts and weapons.
- Endgame needs Dreadnought core.. i want to see your planes falling from the skies!!!
- The game is more slower to give you time for researches. All researches are 2/3 time needed, some more are automatic. But you will need still many laborers..
- New effects, bullets, explosions, gases including static fields to feel your and aliens weapons. Unique sounds will be added soon.
- Updated game arts.. X everywhere!!! feel your division!!