Weapons=( strName="", iType=eItem_Pistol,                   ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,     Properties[1]=0,                   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=2,  iEnvironmentDamage=5,   iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=302,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Pistol
Weapons=( strName="", iType=eItem_ExaltAssaultRifle,        ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=4,  iEnvironmentDamage=10,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Rifle
Weapons=( strName="", iType=eItem_ExaltLMG,                 ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=5,  iEnvironmentDamage=20,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=706,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SAW
Weapons=( strName="", iType=eItem_ExaltSniperRifle,         ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_MoveLimited,   Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=5,  iEnvironmentDamage=5,   iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=20, iOffenseBonus=0,  iSuppression=605,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Sniper Rifle
Weapons=( strName="", iType=eItem_Shotgun,                  ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,    Properties[1]=eWP_Rifle,          Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=20,  iRange=30,  iReactionRange=14, iReactionAngle=360, iRadius=0,    iCritical=16, iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Shotgun
Weapons=( strName="", iType=eItem_Chaingun,                 ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Mec,        Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=60,  iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=302,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Minigun
Weapons=( strName="", iType=eItem_ExaltRocketLauncher,      ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher,      ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Explosive,  Properties[1]=eWP_Secondary,     Properties[2]=eWP_NoReload,      Properties[3]=eWP_Heavy,     Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0,       iDamage=7,  iEnvironmentDamage=500, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=360,  iCritical=0,  iOffenseBonus=0,  iSuppression=909,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Rocket Launcher
Weapons=( strName="", iType=eItem_ShivMinigun,              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Integrated, Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=30,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Autocannon
Weapons=( strName="", iType=32,                                ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=3,  iEnvironmentDamage=8,   iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=4,  iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Carbine
Weapons=( strName="", iType=226,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_Overheats,        Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=5,  iEnvironmentDamage=5,   iRange=36,  iReactionRange=36, iReactionAngle=200, iRadius=0,    iCritical=12, iOffenseBonus=0,  iSuppression=605,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Marksman's Rifle
Weapons=( strName="", iType=231,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,             ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                     Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=3,  iEnvironmentDamage=5,   iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=302,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SMG
Weapons=( strName="", iType=236,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                       ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,       Properties[1]=0,                  Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=3,  iEnvironmentDamage=5,   iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=-8, iSuppression=302,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Machine Pistol
Weapons=( strName="", iType=241,                            ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Rifle,       Properties[1]=eWP_Overheats,     Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=5,  iEnvironmentDamage=10,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Battle Rifle
Weapons=( strName="", iType=246,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=eWP_MoveLimited,   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=30,  iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=908,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); LMG
Weapons=( strName="", iType=254,                              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,    Properties[1]=eWP_Rifle,          Properties[2]=eWP_Pistol,        Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=5,   iRange=3,   iReactionRange=4,  iReactionAngle=360, iRadius=0,    iCritical=4,  iOffenseBonus=-12,iSuppression=101,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Sawed-off Shotgun
Weapons=( strName="", iType=eItem_LaserPistol,              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,     Properties[1]=0,                    Properties[2]=0,                  Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=3,  iEnvironmentDamage=15, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=6,  iSuppression=302,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Laser Pistol
Weapons=( strName="", iType=eItem_ExaltLaserAssaultRifle,   ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=5,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Rifle
Weapons=( strName="", iType=eItem_ExaltHeavyLaser,          ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=30, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=6,  iSuppression=706,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Autolaser
Weapons=( strName="", iType=eItem_ExaltLaserSniperRifle,    ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,             ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_MoveLimited,   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=20, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=20, iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Sniper Rifle
Weapons=( strName="", iType=eItem_LaserAssaultGun,          ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,    Properties[1]=eWP_Rifle,          Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=45, iRange=30,  iReactionRange=14, iReactionAngle=360, iRadius=0,    iCritical=16, iOffenseBonus=6,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Laser
Weapons=( strName="", iType=251,                               ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=4,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=4,  iOffenseBonus=12, iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Carbine
Weapons=( strName="", iType=149,                               ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                       ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Integrated, Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=35, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Laser
Weapons=( strName="", iType=eItem_Railgun,                   ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                       ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Mec,           Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=40, iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Laser Lance
Weapons=( strName="", iType=227,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_Overheats,        Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=30, iRange=36,  iReactionRange=36, iReactionAngle=200, iRadius=0,    iCritical=12, iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Strike Rifle
Weapons=( strName="", iType=232,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,             ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                     Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=4,  iEnvironmentDamage=15, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=6,  iSuppression=302,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Shatterray
Weapons=( strName="", iType=237,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                       ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,       Properties[1]=0,                  Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=4,  iEnvironmentDamage=15, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=-2, iSuppression=302,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Heater
Weapons=( strName="", iType=242,                            ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Rifle,       Properties[1]=eWP_Overheats,     Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=35, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Laser Rifle
Weapons=( strName="", iType=247,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=eWP_MoveLimited,   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=40, iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=6,  iSuppression=908,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Laser
Weapons=( strName="", iType=253,                            ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,             ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,        Properties[1]=eWP_Sniper,        Properties[2]=0,                 Properties[3]=0,                Properties[4]=0,               Properties[5]=0,        iDamage=2,  iEnvironmentDamage=0,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=10, iSuppression=302,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Arc Rifle
Weapons=( strName="", iType=eItem_AssaultRifle,              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,             ABILITIES[3]=eAbility_ShotSuppress,                 ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,                  Properties[5]=0,        iDamage=6,  iEnvironmentDamage=10, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Rifle
Weapons=( strName="", iType=eItem_LMG,                      ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=807,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Autorifle
Weapons=( strName="", iType=eItem_SniperRifle,              ABILITIES[0]=eAbility_ShotStandard,      ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_MoveLimited,   Properties[2]=0,                  Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=85, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=20, iOffenseBonus=0,  iSuppression=201,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Long Rifle
Weapons=( strName="", iType=eItem_AlloyCannon,              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,    Properties[1]=eWP_Rifle,          Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=20, iRange=30,  iReactionRange=14, iReactionAngle=360, iRadius=0,    iCritical=16, iOffenseBonus=0,  iSuppression=605,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Cannon
Weapons=( strName="", iType=186,                              ABILITIES[0]=0,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Mec,        Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=125,iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Railgun
Weapons=( strName="", iType=eItem_RocketLauncher,           ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher,      ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Explosive,  Properties[1]=eWP_Secondary,     Properties[2]=eWP_NoReload,      Properties[3]=eWP_Heavy,     Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0,       iDamage=9,  iEnvironmentDamage=625,iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=360,  iCritical=0,  iOffenseBonus=0,  iSuppression=909,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Recoilless Rifle
Weapons=( strName="", iType=eItem_ShivSentry,               ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Integrated, Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=40, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Sentry Gun
Weapons=( strName="", iType=53,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,             ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,                  Properties[5]=0,        iDamage=5,  iEnvironmentDamage=5,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=4,  iOffenseBonus=6,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Carbine
Weapons=( strName="", iType=228,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_Overheats,        Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=20, iRange=36,  iReactionRange=36, iReactionAngle=200, iRadius=0,    iCritical=12, iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Strike Rifle
Weapons=( strName="", iType=233,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                     Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=5,  iEnvironmentDamage=5,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Stuttergun
Weapons=( strName="", iType=238,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                       ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,       Properties[1]=0,                  Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=4,  iEnvironmentDamage=5,  iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=-8, iSuppression=403,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Gauss AutoPistol
Weapons=( strName="", iType=243,                            ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Rifle,       Properties[1]=eWP_Overheats,     Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Gauss Rifle
Weapons=( strName="", iType=248,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=eWP_MoveLimited,   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=30, iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=1009, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Machine Gun
Weapons=( strName="", iType=eItem_LaserAssaultRifle,        ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,           ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=40, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=16, iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Rifle
Weapons=( strName="", iType=eItem_HeavyLaser,               ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=50, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=706,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Autoblaster
Weapons=( strName="", iType=eItem_LaserSniperRifle,         ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_MoveLimited,   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=35, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=28, iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Sniper Rifle
Weapons=( strName="", iType=eItem_ShivLaser,                ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Integrated, Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=10, iEnvironmentDamage=65, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Pulser
Weapons=( strName="", iType=252,                            ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,           ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,                 Properties[5]=0,          iDamage=6,  iEnvironmentDamage=30, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=12, iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Carbine
Weapons=( strName="", iType=1,                              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,    Properties[1]=eWP_Rifle,          Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=60, iRange=30,  iReactionRange=14, iReactionAngle=360, iRadius=0,    iCritical=24, iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Blaster
Weapons=( strName="", iType=190,                               ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                       ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Mec,           Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=10, iEnvironmentDamage=80, iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Pulse Lance
Weapons=( strName="", iType=229,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_Overheats,        Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=55, iRange=36,  iReactionRange=36, iReactionAngle=200, iRadius=0,    iCritical=20, iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Rifle
Weapons=( strName="", iType=234,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                     Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=30, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=302,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Stengun
Weapons=( strName="", iType=239,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                       ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,       Properties[1]=0,                  Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=5,  iEnvironmentDamage=30, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=-8, iSuppression=302,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Blaster
Weapons=( strName="", iType=244,                            ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Rifle,       Properties[1]=eWP_Overheats,     Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=55, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=16, iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Pulse Rifle
Weapons=( strName="", iType=249,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=eWP_MoveLimited,   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=60, iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=908,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Pulser
Weapons=( strName="", iType=eItem_PlasmaPistol,             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,     Properties[1]=0,                   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=4,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=302,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Pistol
Weapons=( strName="", iType=eItem_PlasmaLightRifle,         ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=30, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=4,  iOffenseBonus=6,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Carbine
Weapons=( strName="", iType=eItem_PlasmaAssaultRifle,       ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,      Properties[1]=eWP_Heavy,         Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=8,  iEnvironmentDamage=40, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Rifle
Weapons=( strName="", iType=eItem_PlasmaSniperRifle,        ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_MoveLimited,   Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=40, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=20, iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Sniper
Weapons=( strName="", iType=eItem_HeavyPlasma,              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=70, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=706,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Novagun
Weapons=( strName="", iType=eItem_ParticleBeam,             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Mec,        Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=11, iEnvironmentDamage=125,iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Particle Beam
Weapons=( strName="", iType=eItem_BlasterLauncher,          ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher,      ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Explosive,  Properties[1]=eWP_Secondary,     Properties[2]=eWP_NoReload,      Properties[3]=eWP_Heavy,     Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0,       iDamage=12, iEnvironmentDamage=750,iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=360,  iCritical=0,  iOffenseBonus=0,  iSuppression=909,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Launcher
Weapons=( strName="", iType=eItem_ShivPlasma,               ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Integrated, Properties[1]=0,                 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=11, iEnvironmentDamage=125,iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=4,  iOffenseBonus=8,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Plasma
Weapons=( strName="", iType=99,                              ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,    Properties[1]=eWP_Rifle,          Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=10, iEnvironmentDamage=50, iRange=30,  iReactionRange=14, iReactionAngle=360, iRadius=0,    iCritical=16, iOffenseBonus=0,  iSuppression=504,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Cannon
Weapons=( strName="", iType=230,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_Overheats,        Properties[2]=0,                    Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=40, iRange=36,  iReactionRange=36, iReactionAngle=200, iRadius=0,    iCritical=12, iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Rifle
Weapons=( strName="", iType=235,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,   Properties[1]=0,                     Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=302,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Stormgun
Weapons=( strName="", iType=240,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                       ABILITIES[3]=0,                   ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Pistol,       Properties[1]=0,                  Properties[2]=0,                   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=-8, iSuppression=302,  iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Mauler
Weapons=( strName="", iType=245,                            ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=eAbility_ShotSuppress,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_AnyClass,       Properties[1]=eWP_Overheats,     Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=9,  iEnvironmentDamage=20, iRange=30,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=8,  iOffenseBonus=0,  iSuppression=403,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Plasma Rifle
Weapons=( strName="", iType=250,                             ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_ShotSuppress,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=eWP_MoveLimited,   Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=10, iEnvironmentDamage=100,iRange=36,  iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=0,  iOffenseBonus=0,  iSuppression=908,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Dragon