Weapons=( strName="", iType=eItem_Pistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Pistol
Weapons=( strName="", iType=eItem_ExaltAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Rifle
Weapons=( strName="", iType=eItem_ExaltLMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SAW
Weapons=( strName="", iType=eItem_ExaltSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Sniper Rifle
Weapons=( strName="", iType=eItem_Shotgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Shotgun
Weapons=( strName="", iType=eItem_Chaingun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=60, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Minigun
Weapons=( strName="", iType=eItem_ExaltRocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=7, iEnvironmentDamage=500, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=360, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Rocket Launcher
Weapons=( strName="", iType=eItem_ShivMinigun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Autocannon
Weapons=( strName="", iType=32, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=8, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Carbine
Weapons=( strName="", iType=226, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Marksman's Rifle
Weapons=( strName="", iType=231, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SMG
Weapons=( strName="", iType=236, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Machine Pistol
Weapons=( strName="", iType=241, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Battle Rifle
Weapons=( strName="", iType=246, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); LMG
Weapons=( strName="", iType=254, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Rifle, Properties[2]=eWP_Pistol, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=5, iRange=3, iReactionRange=4, iReactionAngle=360, iRadius=0, iCritical=4, iOffenseBonus=-12,iSuppression=101, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Sawed-off Shotgun
Weapons=( strName="", iType=eItem_LaserPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Laser Pistol
Weapons=( strName="", iType=eItem_ExaltLaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Rifle
Weapons=( strName="", iType=eItem_ExaltHeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Autolaser
Weapons=( strName="", iType=eItem_ExaltLaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Sniper Rifle
Weapons=( strName="", iType=eItem_LaserAssaultGun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=45, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=6, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Laser
Weapons=( strName="", iType=251, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=12, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Carbine
Weapons=( strName="", iType=149, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=35, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Laser
Weapons=( strName="", iType=eItem_Railgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Laser Lance
Weapons=( strName="", iType=227, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Strike Rifle
Weapons=( strName="", iType=232, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Shatterray
Weapons=( strName="", iType=237, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-2, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Heater
Weapons=( strName="", iType=242, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=35, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Laser Rifle
Weapons=( strName="", iType=247, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Laser
Weapons=( strName="", iType=253, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Sniper, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=0, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=10, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Arc Rifle
Weapons=( strName="", iType=eItem_AssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Rifle
Weapons=( strName="", iType=eItem_LMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=807, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Autorifle
Weapons=( strName="", iType=eItem_SniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=85, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=201, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Long Rifle
Weapons=( strName="", iType=eItem_AlloyCannon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=20, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Cannon
Weapons=( strName="", iType=186, ABILITIES[0]=0, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=125,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Railgun
Weapons=( strName="", iType=eItem_RocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=9, iEnvironmentDamage=625,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=360, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Recoilless Rifle
Weapons=( strName="", iType=eItem_ShivSentry, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Sentry Gun
Weapons=( strName="", iType=53, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=6, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Carbine
Weapons=( strName="", iType=228, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Strike Rifle
Weapons=( strName="", iType=233, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Stuttergun
Weapons=( strName="", iType=238, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=403, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Gauss AutoPistol
Weapons=( strName="", iType=243, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Gauss Rifle
Weapons=( strName="", iType=248, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=30, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=1009, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Machine Gun
Weapons=( strName="", iType=eItem_LaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Rifle
Weapons=( strName="", iType=eItem_HeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=50, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Autoblaster
Weapons=( strName="", iType=eItem_LaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=35, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=28, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Sniper Rifle
Weapons=( strName="", iType=eItem_ShivLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=65, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Pulser
Weapons=( strName="", iType=252, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Carbine
Weapons=( strName="", iType=1, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=60, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=24, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Blaster
Weapons=( strName="", iType=190, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=80, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Pulse Lance
Weapons=( strName="", iType=229, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=55, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Rifle
Weapons=( strName="", iType=234, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Stengun
Weapons=( strName="", iType=239, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Blaster
Weapons=( strName="", iType=244, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=55, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Pulse Rifle
Weapons=( strName="", iType=249, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=60, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Pulser
Weapons=( strName="", iType=eItem_PlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Pistol
Weapons=( strName="", iType=eItem_PlasmaLightRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Carbine
Weapons=( strName="", iType=eItem_PlasmaAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Heavy, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Rifle
Weapons=( strName="", iType=eItem_PlasmaSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Sniper
Weapons=( strName="", iType=eItem_HeavyPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=70, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Novagun
Weapons=( strName="", iType=eItem_ParticleBeam, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=125,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Particle Beam
Weapons=( strName="", iType=eItem_BlasterLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=12, iEnvironmentDamage=750,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=360, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Launcher
Weapons=( strName="", iType=eItem_ShivPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=125,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=8, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Plasma
Weapons=( strName="", iType=99, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=50, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Cannon
Weapons=( strName="", iType=230, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Rifle
Weapons=( strName="", iType=235, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Stormgun
Weapons=( strName="", iType=240, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Mauler
Weapons=( strName="", iType=245, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=eAbility_ShotSuppress, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Plasma Rifle
Weapons=( strName="", iType=250, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_ShotSuppress, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=100,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Dragon