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Австралия по мне оч крутая нация. Имеет оч много науки и чего хочешь за счет престижных клеток + когда на нее нападают, то буст 100% на промку это нечто) Прямо идеальные бонусы для борьбы с дебилом божеством) lol
Вернулась после перерыва тут и меня либо варвары гробят, либо несколько ИИ сразу сносят, либо я отбиваюсь, но потом аццки отстаю и не могу нагнать т.к. мало мест под города аааа :shout: Ад короче. На бессмертном что ли расслабиться :sarcastic:
 
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То самое чувство, когда отыграл 330 ходов и побеждаешь научной победой, но победу отдают компу, что в этот же ход выигрывает туризмом :bomb::sarcastic::shout:

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Божество, стандартная скорость, политическая карта Земли (стандартная карта)
Австралия и её пустынные скотоводческие фермы - шикарна.:girlten: Можно всю пустыньку неплохо так облагородить! Жаль Петру не успела еще)
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В этой версии истории мир захватили не котики,а собачки.
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По какимто причинам гг решил. что лучшее что он может это каждый ход делать разведчика и заполнил ими все свободные клетки, а потом начал стакать их в городе.

Заметил ИИ перестал делать апостолов толпы, только миссионеров, ему урезали веру в каком-то из патчей чтоли.
 
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Честно говоря, такого появления у меня еще не было...
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изобилие поставил, но я его часто ставлю - ничего похожего я никогда не видел, даже в 5-ке на легендарном начале)
 
Кстати, в последней игре тоже заросли пшеницы были повсюду.
 
Доступна демоверсия Civilization VI для PC

Бесплатная демоверсия Civilization VI уже доступна для загрузки в Steam для всех пользователей РС. Чтобы загрузить демоверсию игры, перейдите на страницу Civilization VI в Steam и щелкните на кнопке “Загрузить демоверсию для PC” справа.

Вы сможете сыграть за Циня Шихуанди на карте, включающей Америку, Египет и Шумерское царство. Также можно пройти обучающую игру Civilization VI, управляя Шумерским царством и Египтом. В обоих случаях игра в игре установлен лимит по длительности – 60 ходов. Исчерпав лимит ходов, вы можете либо приобрести полную версию игры Civilization VI, либо начать заново. Количество прохождений демоверсии не ограничено.

Для новичков в игре Civilization VI и серии Civilization мы подготовили список из 10 полезных советов и подсказок, которые помогут вам построить собственную империю, невзирая на любые напасти (например, варваров).

Также сегодня начинается издательская распродажа 2K в Steam. Если вам понравится бесплатная демоверсия Civilization VI, вы можете приобрести полную базовую версию или версию Digital Deluxe по сниженной цене (1599р). Это предложение действительно до 20:00 20 марта 2017 года.

Но я бы рекомендовал брать игру за 1389р на Гамазавре :smile:
 
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Играл тут с друзьями по сети и узнали, что оказывается если хост имеют мод, то с ним будут играть все, даже если остальные на него не подписаны. Не знаю работает ли это правило на все моды, но на CQUI (Weekly) точно работает :good:
 
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2K and Firaxis are excited to announce the inclusion of all-new content for the Civilization VI Digital Deluxe edition, enhancing its value to deliver both strong savings and countless turns for fans of the award-winning Sid Meier’s Civilization franchise.

It’s important to us that wherever Civilization fans live around the world, that the Digital Deluxe edition provides a great value. We saw that prices with certain currencies didn’t live up to the savings we’re looking to deliver, and so we are excited to offer this new content at no additional charge to those who purchase, or already own, the Civilization VI Digital Deluxe edition.

In the coming months, we’ll be releasing two additional Civilization & Scenario Packs for Civilization VI that will introduce three new leaders representing civilizations from Africa and Southeast Asia. This content will appear automatically for purchasers of the Civilization VI Digital Deluxe edition upon release.


А коротко...в делюкс версию включат ещё 2 длс "цивилизации и паки сценариев" включающих 3 новых лидера из Африки и Юго-Восточной Азии. Все кто уже имеет делюкс версию получат эти длс нахаляву.
 
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У меня Испания не смогла принять религию. Её бонусы будут работать с чужой, если принять?
 
через час(55 минут) будет стрим фираксиса. игра за Нубию

 
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На Гамазавре началась распродажа 2k, с 7 по 13 августа включительно, на главные хиты издателя действуют скидки до 80%. Скажем Циву 6 можно взять за 1099р или XCOM 2 за 560р. Вообщем список там не маленький...смотрите :)
 
Новое "Осеннее обновление 2017" совсем скоро!!!
 
У кого Deluxe версия закачалось дополнение и патч с Кхмерами и Индонезией! Бессонная ночь, однако!!!:yahoo::music::nyam::gamer::good2::good:


Civilization VI 'Fall 2017 Update'

Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store. For more details, see the complete list below:
[NEW]
Khmer

Civ Unique Ability: Grand Barays - Farms provide +2 Food if adjacent to an Aqueduct. +3 Faith and +1 Amenity to each city with an Aqueduct.
Jayavarman VII Unique Ability: Monasteries of the King - Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites provide a culture bomb.
Domrey: Unlocks with Military Engineering technology. Unique Medieval era siege unit. Can move and shoot in the same turn and exerts zone of control.
Prasat: Same yield as Temple. Missionaries purchased in this city receive the Martyr promotion. +1 Relic slot.
Indonesia
Civ Unique Ability: Great Nusantara - Minor Adjacency for Coastal tiles to Holy Site, Campus, Industrial Zone, and Theater Square. +1 Amenity to each Entertainment Complex adjacent to a coastal tile.
Gitarja Unique Ability: Exalted Goddess of the Three Worlds - Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast.
Jong: Replaces Frigate. Unlocks with Mercenaries civic. +1 Movement. All units in formation inherit movement speed. +5 to combat when in a formation.
Kampung: Unique improvement placed on Coastal tiles that are adjacent to a sea resource. +1 Housing. +1 Production. +1 Food for each adjacent Fishing Boat. More Housing, Production, and Tourism as you advance through the game.
Angkor Wat Wonder
+1 Population in all Current Cities when built. +1 Housing in all cities. Must be built adjacent to an Aqueduct district.
Ha Long Bay Natural Wonder
Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.
‘Path to Nirvana’ Scenario
The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion.


[RELIGION UPDATE]
Overhauled “Religion Lens”
All religious units move on their own layer (similar to Trade Units and Spies)
Switched to unique unit flag backing for religious units
Display religion (if applicable) for a unit to be purchased with Faith
Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route
Added Religion indicators to unit flags
Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat
Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings)
Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith
Added the Guru religious support unit, which can heal nearby religious units
Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions
Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties
Added Unit Action tooltip to show you how many followers you’ll have in a city after you spread religion there
Adding religious pressure to both ends of a trade route:
Destination city gets 1 pressure per turn of the origin city's majority religion (if it has one). This is the same amount as if that city was close by.
Origin city gets 0.5 pressure per turn of the destination city's majority religion (if it has one)
Added 8 new Relics


[UI ENHANCEMENTS]
Updated Diplomacy screens to improve readability and usability
Trade Overview: Available Routes tab will now show all possible routes between two cities regardless if the origin city has a trader located at it
New medallion style art for Great People
Capital icons now appear on city banners in espionage chooser menu
Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource
Changed sort order for gossip so most recent messages are shown first
Ensure plot tooltips show up after mousing over 2D icons in same plot
Trade route chooser now sorts routes when filtered by a yield
Lots of changes to make assorted UI screens more moddable/extensible


[AI TUNING]
Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities
AI will attempt to re-convert its holy cities
AI will no longer commit to battles they cannot win
Improve AI city and district placement
Improved AI’s valuation of great works
Improved Scout’s drive to explore Tribal Villages
Improved siege attacks
Adjusted religious strategies, preventing large hordes of units going to the same, distant city
New AI support for Religious Heal and Condemn Heretic actions
Improve AI use of Inquisitors
Money Grubber agenda is no longer as sensitive to fluctuations in income


[MULTIPLAYER]
Ongoing stability improvements


[BALANCE CHANGES]
Removed some of the least useful Gossip messages to improve signal to noise:
Buildings constructed if from 2 eras earlier than the constructing player's current era
Civic cultivated if from 1 era earlier than developing player's current era
Influenced city-state if not tied or higher than all other players
Land unit promoted if only to Level 2
Naval unit promoted if only to Level 2
Policy slotted if unlocked from a Civic that is 2 eras earlier than slotting player's current era
Tech researched if from 1 era earlier than researching player's current era
Move +1 embark speed from Cartography to Square Rigging
Allow friendly or allied spies to escape just before a nuke is detonated on a city they are in. All other spies are still killed.
Add Guilds as a prereq for Humanism so you have Theater Square before Museums
Change the Civic prereqs between Industrial and Modern so Zoo is required before Stadiums
Religious Idols Pantheon belief is now +2 Faith per mine instead of +1
Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability


[BUG FIXES]
AI will now recruit Great People when they take control of a human's game in MP
Fixed an issue where AI would trade invalid items
Fixed issues where AI appears to refuse their own deal proposals
Corrected an error that made the AI very unlikely to agree to alliances
Added missing description text for Broadway (+20% Culture for the city)
Fixed Colonial Taxes to be the listed 25% boost
Fix player being able to make peace with city states while at war with the suzerain
Pillaged districts no longer provide adjacency yields and they drop adjacent Appeal
Fixed the Hanging Gardens not granting Appeal
Archery tech boost earned by a Slinger on defense
Unique districts don’t count twice for Mathematics tech boost
Fix Housing from Monarchy to properly be +1 for each level of Wall
Culture Bombs can no longer steal National Park tiles
Conquering a city with a spaceport under sabotage no longer redirects that mission at yourself
Captured spies are immediately returned when a player is defeated
Gold costs of delegations is correct at all game speeds
Properly compute foreign followers of a religion for beliefs that use this stat. Followers from cities that didn’t have this religion as a majority were not counted previously
Embarked combat units can no longer capture enemy embarked civilians
Additional bug fixes


[MISC]
Changed Jakarta City-State to Bandar Brunei
Added Motion Blur to leaders
 
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Сцуко, только сегодня игру за Ганди начал. Хотел религиозно победить! Буду переигрывать)
 
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И я как раз закончил проходить Beyond Earth - Rising Tide, теперь начну эту с новыми дополнениями :yahoo:.
 
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