Gollop: This is the main RPG aspect of the game. You’ll enter a realm. This can either be procedurally generated by a server or created by another player, a wizard king player. This realm will consist of different regions – forests, mountains, towns, citadels, ruins.
Your objective is to find and defeat the wizard king and all his wizard lords. On the way you’ll fight many battles, but you’ll also win or scour for spellbooks and equipment and items.
You’ll be able to recruit allies in the towns. You’ll be able to hire mercenaries in various places, like goblin accountants. Or at a dragon cave you might even be able to hire a dragon to serve you.
The realm quest itself is actually a bit of a strategy game in itself. You have to figure out the most efficient path to victory, to defeat the wizard king. That means you have to consider how you’re going to move around the realm, what resources you need to gather.
When you go to a town, it will give you rumors about what allies might be available to you in certain locations, or what wizard towers you can go to move around and teleport between them.
You need to plan your route, because if you take too long, you’re giving the wizard king time to cast a banishing spell and he’ll basically kick you out of the realm. It’s a little bit of a race against time, in a way. You have to balance your progression. You need the allies and the spells and equipment to help you, but if you take too long getting it, you might get kicked out.
[Non-player-generated maps are created as players need them, he said, making the number someone can run through nearly infinite.]
Цитата с интервью про будущую составляющую игры....
Ну и урл на само интервью
http://venturebeat.com/2015/02/26/x...gentler-strategy-game-will-woo-new-players/2/