Bug fixes:
Significant improvements to stability; we've now fixed a handful of issues that, while relatively rare, were nevertheless causing crashes for some players with very large colonies
When residential structures are manually imploded, they now properly attempt relocate their inhabitants to new residences as available instead of just letting them all die
Fixed issues with too many or too few colonists being relocated to new residences when residential structures were imploded or recycled
By popular demand, dragging Farms and Greenhouses now once again shows the productivity numbers, even if the placement location is blocked or not connected to the colony
Workers will no longer attempt to accept jobs that are too far away; their max commute is now 24 tiles. This fixes issues with obscenely long commutes, which were especially noticeable in the Hyla's Crescent mission.
Fixed referendum elections never getting triggered in Azara Falls
Fixed colors for iron and copper resource icons not properly matching the actual mineral deposits
Fixed missing "Beer" billboard sprite that ended up rendering as the green "infection" symbol, causing beer drinkers to look infected
Turned off some collision and physics that didn't need to be turned on for border decoration pieces; this should also improve performance somewhat
Fixed a case where drones could go to the site of a building being imploded if the "Drone Auto Repair" social policy was enabled
Colonists no longer speak when you click on them after the game is completed
Vanaar: fixed some levitating trees
Tons of other tiny tweaks and fixes
New features:
Mineral deposits now also draw icons for the quantity of minerals remaining
Resource icons in the selection pane for cargo pods and mineral deposits now include tooltips
The "Game Info" panel in the colony control panel now states the current sol / month / hour, referendums won, and time to next referendum
The Crime overlay now uses text descriptors instead of numbers on mouse rollover ("Crime Level: Very Low" etc); while this gives less specific info, the actual info provided is more useful
Tuning / balancing:
Major tweaks to most of the sandbox maps: added more deposits to most of the sandbox maps and moved lots of cargo pods
New starting location for sandbox-Tenari Glacier with added steam vents & deposits. Note that we have kept the old version of sandbox-Tenari around for backward compatibility.
Added more steam vents and iron deposits to campaign-Tenari Glacier. Note that we have kept the old version of campaign-Tenari around for backward compatibility.