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Hi everyone!
The main beta branch on Steam was updated a few moments ago, and we'll be updating the "Demo" shortly, too, for those playing via the Alienware Indie Game Challenge or the PC Gamer demo key giveaway.
The major changes in the build include a couple of major optimizations, along with support for Razer Chroma keyboards and in-game key remapping, plus a fix for the bug with autosave files appearing multiple times in the load/save dialog.
However, we spent most of our time over the last few weeks working on a few top-secret new features! We're not ready to announce them quite yet, but keep your eyes peeled ... we'll be announcing some exciting additions to Aven Colony in the near future!
New features:
- You can now remap keys in-game! Previously, you could only change key bindings from the main menu
- Added a new key mapping "TogglePause" which will toggle between being paused and the speed before the pause was toggled (or 1x otherwise!). This will allow you to -- for example -- remap the pause key to the space bar so it will work Cities-Skylines-style.
- Added support for Razer Chroma keyboard lighting effects! https://www2.razerzone.com/chroma
- Added two new statistics to the Stats tab in the Colony Control Panel: "Housing % Filled" and "Colonists Fed & Hydrated"
- Added a new "Total" morale stat to the "Morale" category for the Stats tab -- this is exactly the same as the existing "Happiness" game data type but it's useful for viewing aggregate happiness in charts with other morale types
- Policy dialog: you can now click on the policies themselves to toggle them; you don't need to click the check box specifically
Art improvements and fixes:
- Lots of little UI improvements
- Re-painted the landscapes for most maps to properly accommodate the different placement of mineral deposits, geothermal vents, etc in both campaign and sandbox flavors
- Added a bit of grass to the green parts of arctic maps (Azara Falls and Tenari Glacier)
- Reduced bloom during Winter
Performance Improvements:
- Major improvements to performance when dragging buildings around the colony for placement
- Major improvements to performance in overlays
- Various optimizations to police, construction, and decontamination drones
Bug fixes:
- Fixed an issue with the auto-save appearing too many times in the load/save dialogs
- Fixed an issue with Veronika's voice-over not properly un-ducking and returning the music to its proper volume in some cases in the main menu
- Fixed issues where placing a building that was currently being rotated could end up with a building with a really weird rotation
Thank you for being a part of the Aven Colony community!
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